Introduction

Designing and programming games is anything but easy. One needs to understand the game logic (algorithm) and the graphics manipulation techniques, the core of the game, and good planning and synchronization between these, to design a game. And I don’t think anyone would debate the fact the graphics alone makes a huge impact on games. That means the core logic needs priority and concentration than the eye candy graphics.
To begin programming the games and their graphics we need to have the basic concepts of game programming clear, as well as a good graphics and I/O tool which does not drag a beginner into the complex world of syntaxes, datastructres, procedures, complex internals, etc. Thus, I’m sure everyone agrees that starting with OpenGL or DirectX programming becomes quite a job for beginners. So game making needs very good management and planning at first, then it needs coding knowledge, and a good programming tool or API is needed to complete the task smoothly. Selecting an API is very important, it should be simple and is usable and also powerful at the same time which will let you spend more time on the planning the game and code the techniques. Now all the properties are difficult to find.
In this article we will introduce you with a 2D and 3D game and graphics library called Allegro, primarily to be used with C Programming Language, which brings you a great platform to start game programming. Though you still will need to know the basic techniques and algorithms to design the core, but Allegro is a great API which takes a good care of the graphics, sound, I/O and all the other components. So you can do the core design with more concentration, and then create the multimedia components, and the I/O using Allegro with great simplicity. Allegro does this by hiding the complex internals with its simple abstract datastructres and similarly simple routines. And all this is not only for beginners, but this library also has the power inside for advanced and professional-level programming. Read the whole article to know about Allegro in details and jump start into allegro programming
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